A downloadable game for Windows

UPDATE: The "Fixed" post-jam update fixes the bugs present in the jam submission version of the game and adds a small number of new features, but it is still far from the "vision" of the finished version of the game. Additional updates may follow.

Are We All Good For Game Night? is a simple puzzle/driving? game about being a long-suffering tabletop GM who just wants to get their players together for game night... whenever in the week that may be. Here are some instructions on how to play, which you will not find inside the game:

  1. After clicking "New Game", you will be prompted to "Create your GM". The top arrows control hair choices and the bottom ones control face choices. There are ten of the former and five of the latter. Press Okay when you're done.
  2. You are now taken to a short group chat conversation. In this and all other text conversations, press the spacebar to advance the conversation. There should have been an on-screen button for this, but I ran out of time. Bite me.
  3. You will now have to move everybody's schedule around on the calendar to try and get a day when everyone is free. Player faces that are DARKENED are free that day, player faces in BRIGHT COLOUR have a conflicting responsibility. You have a limited number of MOVES. Removing a player from a day costs a move and adds to that player's METER. Placing a player on a day does not cost a move and removes 1 from that player's meter. Click the circled faces in the bottom right hand corner to select which player you will be removing from the calendar or adding to it.
  4. You will find that one player is fully booked the entire week. This is where a mission comes in. Click the MISSION button and then a day on the calendar to start a mission. The game will choose randomly from all the players on the day that you clicked who are still not free, so make sure to get your strategising done before starting a mission. Unless the chosen player is you, the GM (which it always will be if your top-left portrait is still lit up on the given day), you will get one of four random missions that involves driving to a number of destinations in your car.
  5. In the car section, use the UP, LEFT and RIGHT arrow keys to drive the car. Try to get to the icon shown at the top of your screen beside "OBJECTIVE". If multiple icons are shown, you do not need to visit them in a specific order, and you may not need to visit all of them at all. Each icon will have a tiny arrow at its edge showing what direction it is in. Once you have visited all the shown icons, you may get a new set of icons or the mission may end.
  6. Back on the phone and calendar screen, clicking GAME NIGHT and then a calendar day will cause you to attempt to hold game night on that day. The ending you get will depend on how many people can make game night- four is the minimum- and whether you personally could make it as the GM. Once you click "OKAY" on the ending screen, the game will exit.

LIST OF MAJOR BUGS STILL IN THE GAME (as per the jam submission version):

  1. The fallback map used because I couldn't get procGen working in time is terrible. It's hardly even a map. This isn't really a bug but it's sure as hell going to look like one. Feel free to edit the ones and zeroes in fallback01 to your taste- as long as the whole thing is 50 * 50 it should still work. This is largely fixed in the "Fixed" edition.
  2. Sometimes, a mission goal will spawn at 0, 0 on the map, fencing it in with buildings and making it impossible to reach. I have no idea why this happens. I did not, while developing the "Fixed" edition, do anything to fix this, but it appears to have gone away on its own.
  3. It is not currently possible to clear a day by completing a mission, because the game will crash when you click "OK" on the mission ending splash. This is completely fixed in the "Fixed" version.
  4. The above doesn't matter for full completion at all, because there is no check in place for whether you reassigned all the schedule blocks you unassigned on the calendar screen like you're supposed to; so to get the best ending, just remove all six players' schedule blocks on a day and name that day as game night. In the "Fixed" version, the game will no longer allow you to specify game night with active blocks still to place, but it will let you do a mission in that state. This is intended behaviour.
  5. The buttons and objects used in calendar mode are still there and responsive to clicking while they are hidden in phone mode. In testing it was possible to crash the game with a series of clicks with this in mind and I believe it still is possible. This behaviour was removed in the "Fixed" version.
  6. Mission goals have a smaller hitbox than they are supposed to, so they are sometimes difficult to properly collide with to advance objectives. This was not only fixed in the latest version, but mission goals were actually given slightly larger than standard hitboxes to make it easier to hit them.
  7. A whole load of content I wanted to put in is unimplemented and the game itself doesn't actually tell you how to play it. Please stand by.

Download

Download
AreWeAllGoodForGameNight.exe 3 MB
Download
AreWeAllGoodForGameNight_JamSubmissionVersion.zip 3 MB

Development log

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